Beispiel #1
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.UltraRich, 3);
     AddLoot(LootPack.MedScrolls, 2);
     AddLoot(LootPack.HighScrolls, 2);
     AddLoot(LootPack.ArcanistScrolls);
     AddLoot(LootPack.LootItem <ResolvesBridle>());
 }
Beispiel #2
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.UltraRich, 2);
     AddLoot(LootPack.ArcanistScrolls);
     AddLoot(LootPack.LootItem <GreymistChest>(2.5));
     AddLoot(LootPack.LootItem <LissithsSilk>(45.0));
     AddLoot(LootPack.LootItem <ParrotItem>(10.0));
 }
Beispiel #3
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Meager);
     AddLoot(LootPack.LootItem <Bolt>(10, 20));
     AddLoot(LootPack.LootItem <Arrow>(10, 20));
     AddLoot(LootPack.LootItemCallback(DropWeapons));
     AddLoot(LootPack.LootItemCallback(DropRegs));
 }
Beispiel #4
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.FilthyRich);
     AddLoot(LootPack.Rich);
     AddLoot(LootPack.Gems, 2);
     AddLoot(LootPack.LootItem <OrigamiPaper>(2.0));
     AddLoot(LootPack.BonsaiSeed);
 }
Beispiel #5
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Rich);
     AddLoot(LootPack.Gems);
     AddLoot(LootPack.LootItem <PowerCrystal>(10.0));
     AddLoot(LootPack.LootItem <ClockworkAssembly>(40.0));
     AddLoot(LootPack.LootItemCallback(Golem.SpawnGears, 5.0, 1, false, false));
 }
Beispiel #6
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.UltraRich);
     AddLoot(LootPack.FilthyRich, 2);
     AddLoot(LootPack.Gems, 6);
     AddLoot(LootPack.LootItem <Eggs>(2));
     AddLoot(LootPack.BonsaiSeed);
 }
Beispiel #7
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Meager);
     AddLoot(LootPack.Average);
     AddLoot(LootPack.LootItem <RawFishSteak>(3, true));
     AddLoot(LootPack.RandomLootItem(new [] { typeof(Gears), typeof(Hinge), typeof(Axle) }, 50.0, 1));
     AddLoot(LootPack.PeculiarSeed2);
 }
Beispiel #8
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.UltraRich, 3);
     AddLoot(LootPack.ArcanistScrolls, 0, 1);
     AddLoot(LootPack.LootItem <HydraScale>());
     AddLoot(LootPack.LootItem <ParrotItem>(10.0));
     AddLoot(LootPack.LootItem <ThorvaldsMedallion>(5.0));
 }
 public override void GenerateLoot()
 {
     AddLoot(LootPack.Meager);
     AddLoot(LootPack.RareGems);
     AddLoot(LootPack.MageryRegs, 20, 30);
     AddLoot(LootPack.LootItem <ParasiticPlant>(true));
     AddLoot(LootPack.LootItem <LuminescentFungi>(true));
 }
Beispiel #10
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.FilthyRich);
     AddLoot(LootPack.Average);
     AddLoot(LootPack.MedScrolls);
     AddLoot(LootPack.PeculiarSeed1);
     AddLoot(LootPack.LootItem <Items.RoastPig>(10.0));
 }
Beispiel #11
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Average);
     AddLoot(LootPack.Meager);
     AddLoot(LootPack.LootItem <Scimitar>());
     AddLoot(LootPack.LootItem <WoodenShield>());
     AddLoot(LootPack.RandomLootItem(new Type[] { typeof(BoneArms), typeof(BoneChest), typeof(BoneGloves), typeof(BoneLegs), typeof(BoneHelm) }));
 }
Beispiel #12
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.UltraRich, 2);
     AddLoot(LootPack.ArcanistScrolls);
     AddLoot(LootPack.LootItem <SabrixsEye>(20.0));
     AddLoot(LootPack.LootItem <ParrotItem>(10.0));
     AddLoot(LootPack.RandomLootItem(new System.Type[] { typeof(PaladinArms), typeof(HunterLegs) }, 25.0, 1, false, false));
 }
Beispiel #13
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.FilthyRich);
     AddLoot(LootPack.Rich, 2);
     AddLoot(LootPack.LootItem <Carrot>(100.0, Utility.RandomMinMax(5, 10), false, true));
     AddLoot(LootPack.LootItem <BrightlyColoredEggs>(20.0, 1, false, true));
     AddLoot(LootPack.RandomLootItem(Loot.StatueTypes, false, true));
 }
Beispiel #14
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.FilthyRich);
     AddLoot(LootPack.Rich);
     AddLoot(LootPack.MedScrolls);
     AddLoot(LootPack.Gems, 2);
     AddLoot(LootPack.LootItem <GargoylesPickaxe>(20.0));
 }
Beispiel #15
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Average);
     AddLoot(LootPack.MedScrolls);
     AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
     AddLoot(LootPack.LootItem <GargoylesPickaxe>(2.5));
     AddLoot(LootPack.LootItem <PainSpikeScroll>(15.0, true));
 }
Beispiel #16
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.FilthyRich, 2);
     AddLoot(LootPack.MedScrolls);
     AddLoot(LootPack.HighScrolls);
     AddLoot(LootPack.ArcanistScrolls, Utility.RandomMinMax(0, 2));
     AddLoot(LootPack.LootItem <ParrotItem>(10.0));
 }
Beispiel #17
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Average, 2);
     AddLoot(LootPack.MedScrolls, 2);
     AddLoot(LootPack.PeculiarSeed2);
     AddLoot(LootPack.LootItem <ArcaneGem>());
     AddLoot(LootPack.LootItemCallback(RegBag));
 }
Beispiel #18
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.UltraRich, 3);
     AddLoot(LootPack.MageryScrolls, 1, 7);
     AddLoot(LootPack.Gems, 2);
     AddLoot(LootPack.LootItem <Arrow>(35));
     AddLoot(LootPack.LootItem <Bolt>(25));
 }
Beispiel #19
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.SuperBoss, 8);
     AddLoot(LootPack.Gems, 12);
     AddLoot(LootPack.PeerlessResource, 8);
     AddLoot(LootPack.LootItem <ParrotItem>(25.0));
     AddLoot(LootPack.LootItem <CrimsonCincture>(2.5));
 }
Beispiel #20
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Rich);
     AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
     AddLoot(LootPack.LootItem <ZoogiFungus>(0.05 > Utility.RandomDouble() ? 13 : 3));
     AddLoot(LootPack.LootItemCallback(SolenHelper.PackPicnicBasket, 1.0, 1, false, false));
     AddLoot(LootPack.LootItem <BraceletOfBinding>(5.0));
 }
Beispiel #21
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Average);
     AddLoot(LootPack.MageryRegs, 10, 15);
     AddLoot(LootPack.LootItem <TribalBerry>(10.0, true));
     AddLoot(LootPack.LootItem <Bandage>(1, 15));
     AddLoot(LootPack.LootItem <SeveredHumanEars>(75.0, 1));
 }
Beispiel #22
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.RandomLootItem(new System.Type[] { typeof(Harp), typeof(Lute), typeof(Drums), typeof(Tambourine) }));
     AddLoot(LootPack.LootItem <Longsword>(true));
     AddLoot(LootPack.LootItem <Bow>(true));
     AddLoot(LootPack.LootItem <Arrow>(100, true));
     AddLoot(LootPack.LootGold(10, 50));
 }
Beispiel #23
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.UltraRich, 3);
     AddLoot(LootPack.MedScrolls, 2);
     AddLoot(LootPack.ArcanistScrolls);
     AddLoot(LootPack.LootItem <ParrotItem>(10.0));
     AddLoot(LootPack.LootItem <SpleenOfThePutrefier>());
 }
Beispiel #24
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.FilthyRich);
     AddLoot(LootPack.Rich);
     AddLoot(LootPack.MedScrolls);
     AddLoot(LootPack.LootItem <Nightshade>(4, true));
     AddLoot(LootPack.LootItem <LesserPoisonPotion>(true));
 }
Beispiel #25
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        public override void GenerateLoot()
        {
            AddLoot(LootPack.FilthyRich);
            AddLoot(LootPack.Rich);
            AddLoot(LootPack.Gems, 2);

            AddLoot(LootPack.LootItem <BookOfBushido>());
        }
Beispiel #26
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        public override void GenerateLoot()
        {
            AddLoot(LootPack.FilthyRich, 3);
            AddLoot(LootPack.Gems, 2);

            AddLoot(LootPack.LootItem <GreenGourd>(true));
            AddLoot(LootPack.BonsaiSeed);
        }
Beispiel #27
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.MageryRegs, 3);
     AddLoot(LootPack.LootItem <DecorativeVines>(10.0));
     AddLoot(LootPack.LootItem <FertileDirt>(1, 10, false, true));
     AddLoot(LootPack.LootItem <Vines>());
     AddLoot(LootPack.LootItem <ExecutionersCap>(20.0));
 }
Beispiel #28
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Meager, 2);
     AddLoot(LootPack.LootItem <EvilOrcHelm>(10.0));
     AddLoot(LootPack.LootItem <Yeast>(50.0, true));
     AddLoot(LootPack.LootItem <Log>(1, 10, true));
     AddLoot(LootPack.LootItem <Board>(10, 20, true));
     AddLoot(LootPack.LootItem <ExecutionersAxe>());
 }
 public override void GenerateLoot()
 {
     AddLoot(LootPack.Average);
     AddLoot(LootPack.Meager);
     AddLoot(LootPack.Gems);
     AddLoot(LootPack.LootItem <FertileDirt>(Utility.RandomMinMax(1, 4)));
     AddLoot(LootPack.LootItem <MandrakeRoot>());
     AddLoot(LootPack.LootItemCallback(SpawnOre));
 }
Beispiel #30
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 public override void GenerateLoot()
 {
     AddLoot(LootPack.Average);
     AddLoot(LootPack.Rich);
     AddLoot(LootPack.LootItem <PowerCrystal>());
     AddLoot(LootPack.LootItem <ArcaneGem>());
     AddLoot(LootPack.LootItem <ClockworkAssembly>());
     AddLoot(LootPack.RandomLootItem(new[] { typeof(PowerCrystal), typeof(ArcaneGem), typeof(ClockworkAssembly) }));
 }