private void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         var plTr = col.transform;
         load.AddBlackAction("Load", () => ChengeToTarget(plTr));
         load.FadeAction();
         StartCoroutine(SetPlayerCamera());
     }
 }
 public void LoadAction()
 {
     loadCtrl.FadeAction();
 }