protected override void InitAction() { base.InitAction(); loadCtrl = FindObjectOfType <LoadCtrl>(); actionList = CreatActionList(blackEvent); actionList2 = CreatActionList(blackEvent2); }
protected virtual void Awake() { myCanvas = GetComponent <Canvas>(); animator = GetComponent <Animator>(); loadCtrl = FindObjectOfType <LoadCtrl>(); InitChengeUIStateAction(); }
private void Awake() { load = GameObject.FindGameObjectWithTag("LoadPanel").GetComponent <LoadCtrl>(); playerCamera = GameObject.Find("PlayerCamera").GetComponent <CinemachineVirtualCamera>(); }