public void LoadAction_withEvent()
 {
     if (actionList != null)
     {
         int i = 0;
         foreach (var act in actionList)
         {
             i++;
             loadCtrl.AddBlackAction("ui_additinal : " + i, act);
         }
     }
     LoadAction();
 }
 private void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         var plTr = col.transform;
         load.AddBlackAction("Load", () => ChengeToTarget(plTr));
         load.FadeAction();
         StartCoroutine(SetPlayerCamera());
     }
 }