Esempio n. 1
0
        private void onLoadOver()
        {
            setLoading(false);

            if (_loadTool.getResourceID() == -1)
            {
                //TODO:将这里补充正确
//				_image.=null;
            }
            else
            {
                object asset = LoadControl.getResource(_loadTool.getResourceID());
                if (asset is Texture2D)
                {
                    Texture2D tex = (Texture2D)asset;
                    _image.texture = tex;
                }
                else
                {
                    Ctrl.errorLog(new Exception("不支持的图片格式:" + asset));
                }

                if (_autoNativeSize)
                {
                    _image.SetNativeSize();
                }
            }

            if (_overFunc != null)
            {
                _overFunc();
            }
        }
Esempio n. 2
0
    public void loadSplit(int type, string configName, int key, Action <BaseConfig> overFunc)
    {
        int configResourceID = LoadControl.getResourceIDByNameAbs(getSplitConfigPath(configName, key));

        LoadControl.loadOne(configResourceID, () =>
        {
            byte[] bytes = (byte[])LoadControl.getResource(configResourceID);

            BytesReadStream stream = _tempStream;

            stream.setBuf(bytes);

            if (CommonSetting.configNeedCompress)
            {
                stream.unCompress();
            }

            if (!stream.checkVersion(ShineGlobal.configVersion))
            {
                Ctrl.errorLog("config结构版本不对");
                return;
            }

            if (!checkSplitStream(stream))
            {
                return;
            }

            BaseConfig bConfig = _useData.readBytesOneSplit(type, stream);

            overFunc(bConfig);
        });
    }
Esempio n. 3
0
    public BaseConfig getSplitConfigSync(int type, string configName, int key)
    {
        int configResourceID = LoadControl.getResourceIDByNameAbs(getSplitConfigPath(configName, key));

        byte[] bytes = (byte[])LoadControl.getResource(configResourceID);

        if (bytes == null)
        {
            return(null);
        }

        BytesReadStream stream = _tempStream;

        stream.setBuf(bytes);

        if (CommonSetting.configNeedCompress)
        {
            stream.unCompress();
        }

        if (!stream.checkVersion(ShineGlobal.configVersion))
        {
            Ctrl.errorLog("config结构版本不对");
            return(null);
        }

        if (!checkSplitStream(stream))
        {
            return(null);
        }

        BaseConfig bConfig = _useData.readBytesOneSplit(type, stream);

        return(bConfig);
    }
Esempio n. 4
0
        private void onLoadOver()
        {
            setLoading(false);

            if (_loadTool.getResourceID() == -1)
            {
                //TODO:将这里补充正确
                _image.sprite = null;
                return;
            }
            else
            {
                Sprite sprite = null;
                object asset  = LoadControl.getResource(_loadTool.getResourceID());
                if (asset is Texture2D)
                {
                    Texture2D tex = (Texture2D)asset;
                    sprite = Sprite.Create(tex, new Rect(0f, 0f, tex.width, tex.height), new Vector2((float)tex.width / 2, (float)tex.height / 2));
                }
                else if (asset is Sprite)
                {
                    sprite = (Sprite)asset;
                }
                else
                {
                    Ctrl.errorLog(new Exception("不支持的图片格式:" + asset));
                }

                _image.sprite = sprite;

                if (_autoNativeSize)
                {
                    _image.SetNativeSize();
                }

                if (_isAutoNativeSpriteSize)
                {
                    float imageWidth = _image.sprite.rect.width;
                    float imageHeigh = _image.sprite.rect.height;

                    float scale = Mathf.Min(_spriteWidth / imageWidth, _spriteHeigh / imageHeigh);

                    RectTransform rectTransform = transform.GetComponent <RectTransform>();
                    rectTransform.sizeDelta = imageWidth * scale * Vector2.right + imageHeigh * scale * Vector2.up;
                }
            }

            if (_overFunc != null)
            {
                _overFunc();
            }
        }
Esempio n. 5
0
        /// <summary>
        /// 刷新语言
        /// </summary>
        public void refreshLanguage()
        {
#if UNITY_EDITOR
            GameC.app.initConfigForEditor();
#endif
            //补丁,以后想办法
            if (FontConfig.getDic() == null)
            {
                Ctrl.print("**********************出现异常情况***************");
                return;
            }

            //暂时加个补丁
            if (_fontId == -1)
            {
                _fontId = 1;
            }

            //获取字体
            string fontSource = FontConfig.getFontSource(_fontId);

            if (String.IsNullOrEmpty(fontSource))
            {
                return;
            }

            if (font != null)
            {
                if (fontSource.Contains(this.font.name))
                {
                    return;
                }
            }

            Font loadFont = null;

            if (ShineSetting.isEditor)
            {
#if UNITY_EDITOR
                if (fontSource.Contains("Arial"))
                {
                    this.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
                }
                else
                {
                    this.font = AssetDatabase.LoadAssetAtPath <Font>("Assets/source/" + fontSource);
                }
#endif
            }
            else
            {
                if (fontSource.Contains("Arial"))
                {
                    loadFont = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;

                    if (loadFont != null)
                    {
                        this.font = loadFont;
                    }
                }
                else
                {
                    LoadControl.loadOne(fontSource, () =>
                    {
                        if (this != null)
                        {
                            loadFont = LoadControl.getResource(fontSource) as Font;

                            if (loadFont != null)
                            {
                                this.font = loadFont;
                            }
                        }
                    });
                }
            }
        }