void Start()
    {
        scriptMartilloAtaque = gameObject.GetComponentInChildren <MartilloAtaque>();
        scriptLanzaAtaque    = gameObject.GetComponentInChildren <LanzaAtaque>();

        arrayArmas[1].SetActive(false);
    }
    void Start()
    {
        initPos = new Vector3[4];
        scriptMartilloAtaque = gameObject.GetComponentInChildren <MartilloAtaque>();
        scriptLanzaAtaque    = gameObject.GetComponentInChildren <LanzaAtaque>();
        scriptEspadaAtaque   = gameObject.GetComponentInChildren <EspadaAtaque>();
        scriptTomahawkAtaque = gameObject.GetComponentInChildren <TomahawkAtaque>();

        initPos[0] = arrayArmas[0].transform.localPosition;
        for (int k = 1; k < arrayArmas.Length; k++)
        {
            initPos[k] = arrayArmas[k].transform.localPosition;
            arrayArmas[k].SetActive(false);
        }
    }