Esempio n. 1
0
 void Awake()
 {
     NeckNodes.Add(GetComponent <DistanceJoint2D>());
     lama                  = Body.GetComponent <LamaController>();
     maxDistance           = lama.neckMaxLength;
     rigid                 = GetComponent <Rigidbody2D>();
     cc                    = GetComponents <CircleCollider2D>();
     NeckNodes[0].distance = maxDistance;
 }
Esempio n. 2
0
 void Start()
 {
     spriteRen = GetComponent <SpriteRenderer>();
     GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
     foreach (GameObject g in players)
     {
         LamaController l = g.GetComponent <LamaController>();
         if (l.playerNumber == playerNumber)
         {
             lama        = l;
             lama.cursor = this;
         }
     }
     offset = Vector2.up * 2;
 }