void Start() { scriptMartilloAtaque = gameObject.GetComponentInChildren <MartilloAtaque>(); scriptLanzaAtaque = gameObject.GetComponentInChildren <LanzaAtaque>(); arrayArmas[1].SetActive(false); }
void Start() { initPos = new Vector3[4]; scriptMartilloAtaque = gameObject.GetComponentInChildren <MartilloAtaque>(); scriptLanzaAtaque = gameObject.GetComponentInChildren <LanzaAtaque>(); scriptEspadaAtaque = gameObject.GetComponentInChildren <EspadaAtaque>(); scriptTomahawkAtaque = gameObject.GetComponentInChildren <TomahawkAtaque>(); initPos[0] = arrayArmas[0].transform.localPosition; for (int k = 1; k < arrayArmas.Length; k++) { initPos[k] = arrayArmas[k].transform.localPosition; arrayArmas[k].SetActive(false); } }