public virtual bool Interact(MatrixManager.CustomPhysicsHit hit, InteractableTiles interactableTiles, Vector3 worldPosition) { return(interactableTiles.TryMine(worldPosition)); }
public virtual bool Interact(RaycastHit2D hit, InteractableTiles interactableTiles, Vector3 worldPosition) { return(interactableTiles.TryMine(worldPosition)); }