public virtual bool Interact(MatrixManager.CustomPhysicsHit hit, InteractableTiles interactableTiles, Vector3 worldPosition)
 {
     return(interactableTiles.TryMine(worldPosition));
 }
 public virtual bool Interact(RaycastHit2D hit, InteractableTiles interactableTiles, Vector3 worldPosition)
 {
     return(interactableTiles.TryMine(worldPosition));
 }