Esempio n. 1
0
        public override void OnPostTargetMembersGUI()
        {
            if (NumTargets != 1)
            {
                return;
            }

            using (new GUI.EnabledBlock(!EditorApplication.isPlayingOrWillChangePlaymode)) {
                Undo.RecordObject(Sink, "Sink template");

                var sinkAll = InspectorGUI.Toggle(GUI.MakeLabel("Sink All"), Sink.SinkAll);
                if (sinkAll != Sink.SinkAll)
                {
                    Sink.SinkAll = sinkAll;
                }

                if (!Sink.SinkAll)
                {
                    InspectorGUI.ToolListGUI(this,
                                             Sink.Templates,
                                             "Sink Templates",
                                             m_availableTemplates,
                                             OnTemplateAdd,
                                             OnTemplateRemove);
                }
            }
        }
Esempio n. 2
0
        public override void OnPreTargetMembersGUI()
        {
            Manager.RemoveNullEntries();

            InspectorGUI.ToolListGUI(this,
                                     Manager.ContactMaterials,
                                     Identifier,
                                     cm => Manager.Add(cm),
                                     cm => Manager.Remove(cm),
                                     PreContactMaterialEditor(Manager.ContactMaterialEntries));
        }
Esempio n. 3
0
        public override void OnPostTargetMembersGUI()
        {
            if (NumTargets > 1)
            {
                return;
            }

            Undo.RecordObject(Track, "Track wheel add/remove.");

            InspectorGUI.ToolListGUI(this,
                                     Track.Wheels,
                                     "Wheels",
                                     wheel => Track.Add(wheel),
                                     wheel => Track.Remove(wheel));
        }
Esempio n. 4
0
        public override void OnPostTargetMembersGUI()
        {
            if (NumTargets != 1)
            {
                return;
            }

            Undo.RecordObject(Emitter, "Emitter template");
            InspectorGUI.ToolListGUI(this,
                                     Emitter.Templates,
                                     "Templates",
                                     OnAddTemplate,
                                     OnRemoveTemplate,
                                     OnRenderProbabilityWeight,
                                     null,
                                     m_availableTemplates);
        }
Esempio n. 5
0
        public override void OnPostTargetMembersGUI()
        {
            if (NumTargets > 1)
            {
                return;
            }

            InspectorGUI.ToolListGUI(this,
                                     Belt.Rollers,
                                     "Rollers",
                                     wheel => Belt.Add(wheel),
                                     wheel => Belt.Remove(wheel),
                                     OnRollerGUI);

            using (new GUI.EnabledBlock(false))
                InspectorGUI.ToolArrayGUI(this,
                                          Belt.Tracks,
                                          "Tracks");
        }
Esempio n. 6
0
        public override void OnPostTargetMembersGUI()
        {
            //var patchTerrainData = GUILayout.Button( GUI.MakeLabel( "Patch terrain data" ), InspectorEditor.Skin.Button );
            //if ( patchTerrainData ) {
            //  foreach ( var terrain in GetTargets<DeformableTerrain>() )
            //    terrain.PatchTerrainData();
            //}

            if (NumTargets > 1)
            {
                return;
            }

            Undo.RecordObject(DeformableTerrain, "Shovel add/remove.");

            InspectorGUI.ToolListGUI(this,
                                     DeformableTerrain.Shovels,
                                     "Shovels",
                                     shovel => DeformableTerrain.Add(shovel),
                                     shovel => DeformableTerrain.Remove(shovel));
        }