public void OnInspectorGUI(bool onlyNameAndMaterial = false)
        {
            if (!onlyNameAndMaterial)
            {
                InspectorGUI.OnDropdownToolBegin("Create visual representation of this shape.");
            }

            Name = EditorGUILayout.TextField(GUI.MakeLabel("Name"),
                                             Name,
                                             InspectorEditor.Skin.TextField);

            InspectorGUI.UnityMaterial(GUI.MakeLabel("Material"),
                                       Material,
                                       newMaterial => Material = newMaterial);

            if (!onlyNameAndMaterial)
            {
                var createCancelState = InspectorGUI.PositiveNegativeButtons(Preview != null,
                                                                             "Create",
                                                                             "Create new shape visual.",
                                                                             "Cancel");

                InspectorGUI.OnDropdownToolEnd();

                if (createCancelState == InspectorGUI.PositiveNegativeResult.Positive)
                {
                    CreateShapeVisual();
                }
                if (createCancelState != InspectorGUI.PositiveNegativeResult.Neutral)
                {
                    PerformRemoveFromParent();
                }
            }
        }
        public void OnInspectorGUI()
        {
            if (RigidBody == null || GetChildren().Length == 0)
            {
                PerformRemoveFromParent();
                return;
            }

            var skin = InspectorEditor.Skin;

            InspectorGUI.OnDropdownToolBegin("Create visual representation of this rigid body given all supported shapes.");

            foreach (var tool in GetChildren <ShapeVisualCreateTool>())
            {
                if (ShapeVisual.HasShapeVisual(tool.Shape))
                {
                    continue;
                }

                EditorGUILayout.PrefixLabel(GUI.MakeLabel(tool.Shape.name,
                                                          true),
                                            skin.Label);
                using (InspectorGUI.IndentScope.Single)
                    tool.OnInspectorGUI(true);
            }

            var createCancelState = InspectorGUI.PositiveNegativeButtons(true,
                                                                         "Create",
                                                                         "Create shape visual for shapes that hasn't already got one.",
                                                                         "Cancel");

            if (createCancelState == InspectorGUI.PositiveNegativeResult.Positive)
            {
                foreach (var tool in GetChildren <ShapeVisualCreateTool>())
                {
                    if (!ShapeVisual.HasShapeVisual(tool.Shape))
                    {
                        tool.CreateShapeVisual();
                    }
                }
            }

            InspectorGUI.OnDropdownToolEnd();

            if (createCancelState != InspectorGUI.PositiveNegativeResult.Neutral)
            {
                PerformRemoveFromParent();
            }
        }
Esempio n. 3
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        public void OnInspectorGUI()
        {
            if (HandleKeyEscape(false))
            {
                return;
            }

            var skin = InspectorEditor.Skin;

            InspectorGUI.OnDropdownToolBegin(GetCurrentStateInfo());

            UnityEngine.GUI.enabled = m_selection.Count > 0;
            m_buttons.OnGUI(Event.current);
            UnityEngine.GUI.enabled = true;

            InspectorGUI.OnDropdownToolEnd();

            EditorUtility.SetDirty(Parent);

            // Call this before we exit since it'll remove the visual primitive
            // if no shape button currently is selected.
            var vp = GetSelectedButtonVisualPrimitive();

            if (m_buttons.Selected == null)
            {
                return;
            }

            if (m_selection.Count == 0 || m_buttons.Selected.State.Axis == ShapeInitializationData.Axes.None)
            {
                return;
            }

            var shapesInitData = ShapeInitializationData.Create(m_selection.ToArray());

            if (shapesInitData.Length == 0)
            {
                return;
            }

            var shapeInitData = shapesInitData[0];
            var axisData      = shapeInitData.FindAxisData(m_buttons.Selected.State.Axis, m_buttons.Selected.State.ExpandRadius);

            UpdateVisualPrimitive(vp, shapeInitData, axisData);

            if (m_buttons.Selected.State.CreatePressed)
            {
                if (m_buttons.Selected.State.ShapeType == ShapeType.Box)
                {
                    CreateShape <Box>(shapeInitData, m_buttons.Selected.State.ShapeAsParent, box =>
                    {
                        box.HalfExtents = shapeInitData.LocalExtents;
                        shapeInitData.SetDefaultPositionRotation(box.gameObject);
                    });
                }
                else if (m_buttons.Selected.State.ShapeType == ShapeType.Cylinder)
                {
                    CreateShape <Cylinder>(shapeInitData, m_buttons.Selected.State.ShapeAsParent, cylinder =>
                    {
                        cylinder.Radius = axisData.Radius;
                        cylinder.Height = axisData.Height;

                        shapeInitData.SetPositionRotation(cylinder.gameObject, axisData.Direction);
                    });
                }
                else if (m_buttons.Selected.State.ShapeType == ShapeType.HollowCylinder)
                {
                    CreateShape <HollowCylinder>(shapeInitData, m_buttons.Selected.State.ShapeAsParent, hollowCylinder =>
                    {
                        hollowCylinder.Thickness = axisData.Radius / 10f; // Arbitrary base thickness
                        hollowCylinder.Radius    = axisData.Radius;
                        hollowCylinder.Height    = axisData.Height;

                        shapeInitData.SetPositionRotation(hollowCylinder.gameObject, axisData.Direction);
                    });
                }
                else if (m_buttons.Selected.State.ShapeType == ShapeType.Cone)
                {
                    CreateShape <Cone>(shapeInitData, m_buttons.Selected.State.ShapeAsParent, cone =>
                    {
                        cone.TopRadius    = axisData.Radius;
                        cone.BottomRadius = axisData.Radius;
                        cone.Height       = axisData.Height;

                        shapeInitData.SetPositionRotation(cone.gameObject, axisData.Direction);
                    });
                }
                else if (m_buttons.Selected.State.ShapeType == ShapeType.HollowCone)
                {
                    CreateShape <HollowCone>(shapeInitData, m_buttons.Selected.State.ShapeAsParent, hollowCone =>
                    {
                        hollowCone.Thickness    = axisData.Radius / 10f; // Arbitrary base thickness
                        hollowCone.TopRadius    = axisData.Radius / 2f;  // Arbitrary base top radius
                        hollowCone.BottomRadius = axisData.Radius;
                        hollowCone.Height       = axisData.Height;

                        shapeInitData.SetPositionRotation(hollowCone.gameObject, axisData.Direction);
                    });
                }
                else if (m_buttons.Selected.State.ShapeType == ShapeType.Capsule)
                {
                    CreateShape <Capsule>(shapeInitData, m_buttons.Selected.State.ShapeAsParent, capsule =>
                    {
                        capsule.Radius = axisData.Radius;
                        capsule.Height = axisData.Height;

                        shapeInitData.SetPositionRotation(capsule.gameObject, axisData.Direction);
                    });
                }
                else if (m_buttons.Selected.State.ShapeType == ShapeType.Sphere)
                {
                    CreateShape <Sphere>(shapeInitData, m_buttons.Selected.State.ShapeAsParent, sphere =>
                    {
                        sphere.Radius = axisData.Radius;

                        shapeInitData.SetPositionRotation(sphere.gameObject, axisData.Direction);
                    });
                }
                else if (m_buttons.Selected.State.ShapeType == ShapeType.Mesh)
                {
                    CreateShape <Mesh>(shapeInitData, m_buttons.Selected.State.ShapeAsParent, mesh =>
                    {
                        mesh.SetSourceObject(shapeInitData.Filter.sharedMesh);
                        // We don't want to set the position given the center of the bounds
                        // since we're one-to-one with the mesh filter.
                        mesh.transform.position = shapeInitData.Filter.transform.position;
                        mesh.transform.rotation = shapeInitData.Filter.transform.rotation;
                    });
                }

                Reset();
            }
        }
Esempio n. 4
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        public void OnInspectorGUI()
        {
            InspectorGUI.OnDropdownToolBegin($"Disable collisions between {m_mainObject.name} and other objects selected in Scene View.");

            var skin         = InspectorEditor.Skin;
            var emptyContent = GUI.MakeLabel(" ");

            EditorGUILayout.LabelField(GUI.MakeLabel("Disable: ", true),
                                       SelectGameObjectDropdownMenuTool.GetGUIContent(m_mainObject),
                                       skin.TextArea);


            EditorGUILayout.LabelField(emptyContent,
                                       GUI.MakeLabel(GUI.Symbols.ArrowLeftRight.ToString()));

            if (m_selected.Count == 0)
            {
                EditorGUILayout.LabelField(emptyContent,
                                           GUI.MakeLabel("Select object(s) in scene view" + AwaitingUserActionDots()),
                                           skin.TextArea);
            }
            else
            {
                int removeIndex = -1;
                for (int i = 0; i < m_selected.Count; ++i)
                {
                    GUILayout.BeginHorizontal();
                    {
                        EditorGUILayout.LabelField(emptyContent,
                                                   SelectGameObjectDropdownMenuTool.GetGUIContent(m_selected[i]),
                                                   skin.TextArea);
                        if (InspectorGUI.Button(MiscIcon.EntryRemove,
                                                true,
                                                "Remove pair.",
                                                GUILayout.Width(14)))
                        {
                            removeIndex = i;
                        }
                    }
                    GUILayout.EndHorizontal();
                }

                if (removeIndex >= 0)
                {
                    m_selected.RemoveAt(removeIndex);
                }
            }

            var applyCancelState = InspectorGUI.PositiveNegativeButtons(m_selected.Count > 0,
                                                                        "Apply",
                                                                        "Apply current configuration.",
                                                                        "Cancel");

            if (applyCancelState == InspectorGUI.PositiveNegativeResult.Positive)
            {
                string selectedGroupName   = m_mainObject.GetInstanceID().ToString();
                string mainObjectGroupName = "";
                for (int i = 0; i < m_selected.Count; ++i)
                {
                    mainObjectGroupName += m_selected[i].GetInstanceID().ToString() +
                                           (i != m_selected.Count - 1 ? "_" : "");
                }

                Undo.SetCurrentGroupName("Disabling collisions");
                var undoGroupId = Undo.GetCurrentGroup();

                if (m_mainObject.GetComponent <CollisionGroups>() == null)
                {
                    Undo.AddComponent <CollisionGroups>(m_mainObject);
                }

                Undo.RecordObject(m_mainObject.GetComponent <CollisionGroups>(), "Adding collision group");
                m_mainObject.GetComponent <CollisionGroups>().AddGroup(mainObjectGroupName,
                                                                       ShouldPropagateToChildren(m_mainObject));
                foreach (var selected in m_selected)
                {
                    if (selected.GetComponent <CollisionGroups>() == null)
                    {
                        Undo.AddComponent <CollisionGroups>(selected);
                    }
                    Undo.RecordObject(selected.GetComponent <CollisionGroups>(), "Adding collision group");
                    selected.GetComponent <CollisionGroups>().AddGroup(selectedGroupName,
                                                                       ShouldPropagateToChildren(selected));
                }

                // TopMenu.GetOrCreate works with Undo.
                Undo.RecordObject(TopMenu.GetOrCreateUniqueGameObject <CollisionGroupsManager>(),
                                  "Adding collision group to manager.");

                CollisionGroupsManager.Instance.SetEnablePair(mainObjectGroupName, selectedGroupName, false);

                Undo.CollapseUndoOperations(undoGroupId);

                PerformRemoveFromParent();
            }
            else if (applyCancelState == InspectorGUI.PositiveNegativeResult.Negative)
            {
                PerformRemoveFromParent();
            }

            InspectorGUI.OnDropdownToolEnd();
        }
Esempio n. 5
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        public void OnInspectorGUI()
        {
            if (AttachmentFrameTool == null || AttachmentFrameTool.AttachmentPairs[0] == null)
            {
                PerformRemoveFromParent();
                return;
            }

            InspectorGUI.OnDropdownToolBegin("Create constraint given type and use additional tools to " +
                                             "configure the constraint frames.");

            var skin = InspectorEditor.Skin;

            m_createConstraintData.Name = EditorGUILayout.TextField(GUI.MakeLabel("Name", true),
                                                                    m_createConstraintData.Name,
                                                                    skin.TextField);


#if UNITY_2018_1_OR_NEWER
            m_createConstraintData.ConstraintType = (ConstraintType)EditorGUILayout.EnumPopup(GUI.MakeLabel("Type", true),
                                                                                              m_createConstraintData.ConstraintType,
                                                                                              val => (ConstraintType)val != ConstraintType.Unknown,
                                                                                              false,
                                                                                              skin.Popup);
#else
            m_createConstraintData.ConstraintType = (ConstraintType)EditorGUILayout.EnumPopup(GUI.MakeLabel("Type", true),
                                                                                              m_createConstraintData.ConstraintType,
                                                                                              skin.Popup);
#endif

            AttachmentFrameTool.OnPreTargetMembersGUI();
            AttachmentFrameTool.AttachmentPairs[0].Synchronize();

            m_createConstraintData.CollisionState = ConstraintTool.ConstraintCollisionsStateGUI(m_createConstraintData.CollisionState);
            m_createConstraintData.SolveType      = ConstraintTool.ConstraintSolveTypeGUI(m_createConstraintData.SolveType);

            var createCancelState = InspectorGUI.PositiveNegativeButtons(m_createConstraintData.AttachmentPair.ReferenceObject != null &&
                                                                         m_createConstraintData.AttachmentPair.ReferenceObject.GetComponentInParent <RigidBody>() != null,
                                                                         "Create",
                                                                         "Create the constraint",
                                                                         "Cancel");

            if (createCancelState == InspectorGUI.PositiveNegativeResult.Positive)
            {
                GameObject constraintGameObject = Factory.Create(m_createConstraintData.ConstraintType,
                                                                 m_createConstraintData.AttachmentPair);
                Constraint constraint = constraintGameObject.GetComponent <Constraint>();
                constraintGameObject.name  = m_createConstraintData.Name;
                constraint.CollisionsState = m_createConstraintData.CollisionState;

                if (MakeConstraintChildToParent)
                {
                    constraintGameObject.transform.SetParent(Parent.transform);
                }

                Undo.RegisterCreatedObjectUndo(constraintGameObject, "New constraint '" + constraintGameObject.name + "' created");

                m_onCreate?.Invoke(constraint);

                m_createConstraintData.Reset();
            }

            if (createCancelState != InspectorGUI.PositiveNegativeResult.Neutral)
            {
                PerformRemoveFromParent();
            }

            InspectorGUI.OnDropdownToolEnd();
        }
Esempio n. 6
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        public void OnInspectorGUI()
        {
            if (AttachmentFrameTool == null || AttachmentFrameTool.AttachmentPairs[0] == null)
            {
                PerformRemoveFromParent();
                return;
            }

            InspectorGUI.OnDropdownToolBegin("Create constraint given type and use additional tools to " +
                                             "configure the constraint frames.");

            var skin = InspectorEditor.Skin;

            m_createConstraintData.Name = EditorGUILayout.TextField(GUI.MakeLabel("Name", true),
                                                                    m_createConstraintData.Name,
                                                                    skin.TextField);


#if UNITY_2018_1_OR_NEWER
            m_createConstraintData.ConstraintType = (ConstraintType)EditorGUILayout.EnumPopup(GUI.MakeLabel("Type", true),
                                                                                              m_createConstraintData.ConstraintType,
                                                                                              val => (ConstraintType)val != ConstraintType.Unknown,
                                                                                              false,
                                                                                              skin.Popup);
#else
            m_createConstraintData.ConstraintType = (ConstraintType)EditorGUILayout.EnumPopup(GUI.MakeLabel("Type", true),
                                                                                              m_createConstraintData.ConstraintType,
                                                                                              skin.Popup);
#endif

            AttachmentFrameTool.OnPreTargetMembersGUI();
            AttachmentFrameTool.AttachmentPairs[0].Synchronize();

            m_createConstraintData.CollisionState = ConstraintTool.ConstraintCollisionsStateGUI(m_createConstraintData.CollisionState);
            m_createConstraintData.SolveType      = ConstraintTool.ConstraintSolveTypeGUI(m_createConstraintData.SolveType);

            if (Parent != null)
            {
                MakeConstraintChildToParent = InspectorGUI.Toggle(GUI.MakeLabel($"Create as child",
                                                                                true,
                                                                                $"Add the created constraint game object as child " +
                                                                                $"to \"{Parent.name}\". If false, the game object is " +
                                                                                $"created without a parent or under the prefab root if " +
                                                                                $"created inside a prefab stage."),
                                                                  MakeConstraintChildToParent);
            }

            var createCancelState = InspectorGUI.PositiveNegativeButtons(m_createConstraintData.AttachmentPair.ReferenceObject != null &&
                                                                         m_createConstraintData.AttachmentPair.ReferenceObject.GetComponentInParent <RigidBody>() != null,
                                                                         "Create",
                                                                         "Create the constraint",
                                                                         "Cancel");
            if (createCancelState == InspectorGUI.PositiveNegativeResult.Positive)
            {
                GameObject constraintGameObject = Factory.Create(m_createConstraintData.ConstraintType,
                                                                 m_createConstraintData.AttachmentPair);
                Constraint constraint = constraintGameObject.GetComponent <Constraint>();
                constraintGameObject.name  = m_createConstraintData.Name;
                constraint.CollisionsState = m_createConstraintData.CollisionState;

                if (MakeConstraintChildToParent)
                {
                    constraintGameObject.transform.SetParent(Parent.transform);
                }
                else
                {
                    // If we're in the Prefab Stage this call will add the constraint
                    // game object as child of the root prefab.
                    UnityEditor.SceneManagement.StageUtility.PlaceGameObjectInCurrentStage(constraintGameObject);
                }

                Undo.RegisterCreatedObjectUndo(constraintGameObject, "New constraint '" + constraintGameObject.name + "' created");

                m_onCreate?.Invoke(constraint);

                m_createConstraintData.Reset();
            }

            if (createCancelState != InspectorGUI.PositiveNegativeResult.Neutral)
            {
                PerformRemoveFromParent();
            }

            InspectorGUI.OnDropdownToolEnd();
        }