void Start() { state = 1; //state 0=still, 1 = move, 2 = hunt _body = GetComponent <Rigidbody>(); StartCoroutine(FSMChose()); _inputs = Vector3.zero; rot = 1; turnspeed = 20.0f; targetVisible = false; maxIM = new float[3]; minIM = iMap.FindMinPoint(); seekNode = new Node(true, new Vector3(0, 0, 0), 0, 0); }