public void DeletePropagator(IPropagator p) { _influenceMap.DeletePropagator(p); PropagationUpdate(); }
public void DeadUnit(SimplePropagator p) { _influenceMap.DeletePropagator(p); }
public void DeletePropagator(IPropagator p) { _influenceMap.DeletePropagator(p); PropagationUpdate(); }
public void DeadUnit(SimplePropagator p) { _influenceMap.DeletePropagator(p); }