Esempio n. 1
0
        public void LoadWorld()
        {
            string zoneLocation = GlobalReference.GlobalValues.Settings.ZoneDirectory;

            string[] zones = GlobalReference.GlobalValues.FileIO.GetFilesFromDirectory(zoneLocation);

            if (zones.Length == 0)
            {
                throw new FileNotFoundException("No zone files found in " + zoneLocation);
            }

            foreach (string file in zones)
            {
                string filePath = Path.GetFullPath(file);

                GlobalReference.GlobalValues.Logger.Log(LogLevel.DEBUG, "Loading " + filePath);

                IZone zone = DeserializeZone(GlobalReference.GlobalValues.FileIO.ReadAllText(filePath));
                zone.FinishLoad();
                Zones.Add(zone.Id, zone);
                _zoneIdToFileMap.Add(zone.Id, file);
            }

            _zones           = new List <IZone>(Zones.Values);
            _zonePartitioner = Partitioner.Create(0, _zones.Count);
        }
Esempio n. 2
0
        private void ReloadZones()
        {
            if (_lastZoneReload != GlobalReference.GlobalValues.GameDateTime.GameDateTime.Day)
            {
                lock (_zoneRefreshPadlock)
                {
                    if (_lastZoneReload != GlobalReference.GlobalValues.GameDateTime.GameDateTime.Day)
                    {
                        _lastZoneReload = GlobalReference.GlobalValues.GameDateTime.GameDateTime.Day;

                        //we can not load the zones into the list while iterating over the list
                        //so we create a list of zones that will be reloaded
                        List <Tuple <int, IZone> > zonesToReload = new List <Tuple <int, IZone> >();

                        foreach (IZone zone in Zones.Values)
                        {
                            if (zone.ResetTime.IsLessThan(GlobalReference.GlobalValues.GameDateTime.GameDateTime))
                            {
                                string filePath = _zoneIdToFileMap[zone.Id];
                                GlobalReference.GlobalValues.Logger.Log(LogLevel.DEBUG, "Reloading " + filePath);

                                IZone newZone = DeserializeZone(GlobalReference.GlobalValues.FileIO.ReadAllText(filePath));
                                newZone.FinishLoad();
                                zonesToReload.Add(new Tuple <int, IZone>(newZone.Id, newZone));
                            }
                        }

                        //now we update the zones that will be reset
                        foreach (Tuple <int, IZone> zone in zonesToReload)
                        {
                            Zones[zone.Item1] = zone.Item2;
                        }
                    }
                }
            }
        }