public void Handle(WorldClient client, TradeAddMoneyPacket packet)
        {
            var ok = _tradeManager.TryAddMoney(packet.Money, out var money);

            if (ok)
            {
                _packetFactory.SendAddedMoneyToTrade(client, 1, money);
                _packetFactory.SendAddedMoneyToTrade(_gameWorld.Players[_tradeManager.PartnerId].GameSession.Client, 2, money);
            }
        }