public void Handle(WorldClient client, TradeResponsePacket packet)
        {
            if (packet.IsDeclined)
            {
                // TODO: do something with decline?
            }
            else
            {
                var tradeReceiver  = _gameWorld.Players[_gameSession.CharId];
                var tradeRequester = _gameWorld.Players[tradeReceiver.TradeManager.PartnerId];
                if (tradeReceiver is null || tradeRequester is null)
                {
                    return;
                }

                _tradeManager.Start(tradeRequester, tradeReceiver);

                _packetFactory.SendTradeStart(tradeReceiver.GameSession.Client, tradeReceiver.TradeManager.PartnerId);
                _packetFactory.SendTradeStart(tradeRequester.GameSession.Client, tradeRequester.TradeManager.PartnerId);
            }
        }