public void Handle(WorldClient client, TradeAddMoneyPacket packet) { var ok = _tradeManager.TryAddMoney(packet.Money, out var money); if (ok) { _packetFactory.SendAddedMoneyToTrade(client, 1, money); _packetFactory.SendAddedMoneyToTrade(_gameWorld.Players[_tradeManager.PartnerId].GameSession.Client, 2, money); } }