private void HandleJourneyStart(object sender, BackOneEventArgs e) { IMapModel iMapModel = transform.GetComponent <MapController>().GETMapModel(); IMapView iMapView = transform.GetComponent <MapController>().GETMapView(); iMapView.setGameObjectVisibility(false); iMapModel.GETPoiCoordinatesObjectsList(); view.SpatialExploration(); }
private void MainMenuStatusVisibility(object sender, MapVisibilityEventArgs e) { view.setGameObjectVisibility(e.flag); }