Esempio n. 1
0
        public static bool AllEmpty(this IMapView <IGameObject> map, IEnumerable <Coord> area)
        {
            foreach (Coord pos in area)
            {
                if (!map.Contains(pos) || map[pos] != null)
                {
                    return(false);
                }
            }

            return(true);
        }
Esempio n. 2
0
        private void ModifyLight(Light light, bool add)
        {
            //HashSet<Coord> litSpaces = new HashSet<Coord>();

            if (!_transparencyMap.Contains(light.Pos))
            {
                return;
            }

            FOV litFov = new FOV(_transparencyMap);

            litFov.Calculate(light.Pos, light.Range);
            IEnumerable <Coord> litSpaces = litFov.CurrentFOV;

            foreach (Coord litSpace in litSpaces)
            {
                //double falloff = litFov[litSpace];

                double dist    = Distance.EUCLIDEAN.Calculate(litSpace, light.Pos);
                double sqrDist = Math.Max(dist, .1);;  //Math.Max(dist * dist, .1);

                if (!map.Contains(litSpace))
                {
                    continue;
                }

                if (add)
                {
                    map[litSpace].Add(Brightness(light.Color, (int)(light.Brightness - sqrDist)));
                }
                else
                {
                    map[litSpace].Subtract(Brightness(light.Color, (int)(light.Brightness - sqrDist)));
                }
            }
        }