public void Execute()
 {
     SoundEffectFactory.PowerUp();
     fireFlower.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero));
     ((Mario)mario).BecomeFire();
     ((Mario)mario).stats.GotFireFlower();
 }
Esempio n. 2
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 public void Execute()
 {
     SoundEffectFactory.PowerUp();
     superMushroom.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero));
     ((Mario)mario).BecomeBig();
     ((Mario)mario).stats.GotSuperMushroom();
 }
Esempio n. 3
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 public void Execute()
 {
     star.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero));
     ((Mario)mario).Star = true;
     ((Mario)mario).stats.GotSuperStar();
 }
 public void Execute()
 {
     SoundEffectFactory.Coin();
     coin.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero));
     ((Mario)player).AddCoin();
 }
Esempio n. 5
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 public void Execute()
 {
     oneUpMushroom.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero));
     ((Mario)player).OneUp();
 }
 public void Execute()
 {
     SoundEffectFactory.PowerUp();
     iceFlower.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero));
     ((Mario)mario).BecomeIce();
 }