public void Execute() { SoundEffectFactory.PowerUp(); fireFlower.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero)); ((Mario)mario).BecomeFire(); ((Mario)mario).stats.GotFireFlower(); }
public void Execute() { SoundEffectFactory.PowerUp(); superMushroom.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero)); ((Mario)mario).BecomeBig(); ((Mario)mario).stats.GotSuperMushroom(); }
public void Execute() { star.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero)); ((Mario)mario).Star = true; ((Mario)mario).stats.GotSuperStar(); }
public void Execute() { SoundEffectFactory.Coin(); coin.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero)); ((Mario)player).AddCoin(); }
public void Execute() { oneUpMushroom.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero)); ((Mario)player).OneUp(); }
public void Execute() { SoundEffectFactory.PowerUp(); iceFlower.setCollisionRectangle(new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.zero, UtilityClass.zero)); ((Mario)mario).BecomeIce(); }