Esempio n. 1
0
        public static void handleItemCollision(IItemObjects item, LevelStorage storage)
        {
            CollisionDetector collisionDetector = new CollisionDetector();
            ICollision        side;
            Rectangle         floorCheck;

            floorCheck = item.returnCollisionRectangle();
            floorCheck.Y++;
            item.RigidBody().Floored = false;
            foreach (IBlock block in storage.blocksList)
            {
                if (block.checkForCollisionTestFlag())
                {
                    side = collisionDetector.getCollision(item.returnCollisionRectangle(), block.returnCollisionRectangle());
                    ItemBlockCollisionHandler.handleCollision(item, block, side);
                }
                if (collisionDetector.getCollision(floorCheck, block.returnCollisionRectangle()).returnCollisionSide().Equals(CollisionSide.Top))
                {
                    item.RigidBody().Floored = true;
                }
            }
            foreach (IEnviromental enviromental in storage.enviromentalObjectsList)
            {
                side = collisionDetector.getCollision(item.returnCollisionRectangle(), enviromental.returnCollisionRectangle());
                ItemEnvriomentalCollisionHandler.handleCollision(item, enviromental, side);
            }
        }
Esempio n. 2
0
        private static void handleItemMovement(IItemObjects item, IBlock block, ICollision side)
        {
            Rectangle blockRectangle        = block.returnCollisionRectangle();
            Rectangle itemRectangle         = item.returnCollisionRectangle();
            Rectangle intersectionRectangle = Rectangle.Intersect(itemRectangle, blockRectangle);
            Vector2   itemLocation          = item.returnLocation();
            int       locationDiffToChange  = UtilityClass.zero;

            if (side.returnCollisionSide().Equals(CollisionSide.Left))
            {
                locationDiffToChange = intersectionRectangle.Width;
                int newItemX = (int)itemLocation.X - locationDiffToChange;
                item.updateLocation(new Vector2((newItemX), itemLocation.Y));
                item.RigidBody().RightCollision();
            }
            else if (side.returnCollisionSide().Equals(CollisionSide.Right))
            {
                locationDiffToChange = intersectionRectangle.Width;
                int newItemX = (int)itemLocation.X + locationDiffToChange;
                item.updateLocation(new Vector2((newItemX), itemLocation.Y));
                item.RigidBody().LeftCollision();
            }
            else if (side.returnCollisionSide().Equals(CollisionSide.Top))
            {
                locationDiffToChange = intersectionRectangle.Height;
                int newItemY = (int)itemLocation.Y - locationDiffToChange;
                item.updateLocation(new Vector2(itemLocation.X, newItemY));
                item.RigidBody().BottomCollision();
            }
            else if (side.returnCollisionSide().Equals(CollisionSide.Bottom))
            {
                locationDiffToChange = intersectionRectangle.Height;
                int newItemY = (int)itemLocation.Y + locationDiffToChange;
                item.updateLocation(new Vector2(itemLocation.X, newItemY));
                item.RigidBody().TopCollision();
            }
        }