Esempio n. 1
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 protected AbstractCommand(IGameCommander i_Commander)
 {
     r_Commander = i_Commander;
     Checked = false;
     Enabled = true;
     Visible = true;
 }
 public WhiteGeniusComputerCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
Esempio n. 3
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 public WhiteOkComputerCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
Esempio n. 4
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 public WhiteUserCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
Esempio n. 5
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 public BlackOkComputerCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
Esempio n. 6
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 public ExitCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
Esempio n. 7
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 public LoadGameCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
 public BlackGeniusComputerCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
Esempio n. 9
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 public ShowValidMovesCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
Esempio n. 10
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 public NewGameCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
Esempio n. 11
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 public SaveGameCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
Esempio n. 12
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 public ShowPreviewCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
Esempio n. 13
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 public BlackUserCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }
Esempio n. 14
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 public ShowStatisricsCommand(IGameCommander i_Commander)
     : base(i_Commander)
 {
 }