public override void Initialize() { if (face != null && !face.Ready()) { return; } if (skeleton != null && !skeleton.Ready()) { return; } // TODO: asap needs some default joints... VJoint[] vJoints = new VJoint[0]; if (skeleton != null) { vJoints = skeleton.GenerateVJoints(); } IFaceTarget[] faceTargets = new IFaceTarget[0]; if (face != null) { faceTargets = face.GetFaceTargets(); } agentSpec = new AgentSpec(agentId, vJoints, faceTargets); ASAPToolkitManager atkm = FindObjectOfType <ASAPToolkitManager>(); if (atkm != null) { atkm.OnAgentInitialized(this); } initialized = true; }
public virtual void Initialize() { Debug.Log("Initializing ASAPAgent " + id); AddMecanimToHAnimDefaults(); if (retarget != null) { GetBoneList(retarget.transform); } else if (humanoidRoot != null) { GetBoneList(humanoidRoot); } else { GetBoneList(transform); } AlignCos(); AlignBones(); VJoint[] vJoints = GenerateVJoints(); IFaceTarget[] faceTargets = new IFaceTarget[0] { }; agentSpec = new AgentSpec(id, vJoints, faceTargets); Debug.Log("Agent initialized, id=" + this.agentSpec.agentId + " Bones: " + this.agentSpec.skeleton.Length + " faceControls: " + this.agentSpec.faceTargets.Length); FindObjectOfType <ASAPManager>().OnAgentInitialized(this); if (debug) { CreateManualAnimationRig(); } }