private void OnTriggerEnter2D(Collider2D collision)
        {
            EnemyShieldHealth enemyShield = collision.GetComponentInChildren <EnemyShieldHealth>();

            if (enemyShield)
            {
                enemyShield.TakeDamage(DamageToRemoveShield);
            }
        }
Esempio n. 2
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        private void OnTriggerEnter2D(Collider2D collider)
        {
            if (collider.CompareTag("Enemy"))
            {
                _objectPoolManager.RecycleObject(collider.gameObject);
            }

            if (collider.CompareTag("ShieldEnemy"))
            {
                EnemyShieldHealth enemyShield = collider.GetComponentInChildren <EnemyShieldHealth>();
                // only destroy the shield enemy when he doesnt have more shield
                if (enemyShield && !enemyShield.ShieldIsActive)
                {
                    _objectPoolManager.RecycleObject(collider.gameObject);
                }
            }
        }