public static bool blockTypeExists(IChunk chunk, ushort blockID, IActor actor) { if (chunk.GetTileData().Keys.Contains(blockID)) { return(true); } else { ((IGameServer)actor.State).ChatManager.SendActorMessage("Invalid Block ID, Blocktype not found.", actor); return(false); } }
public static bool blockTypeExists(IChunk chunk, ushort blockID, IActor actor) { if (chunk.GetTileData().Keys.Contains(blockID)) { return true; } else { ((IGameServer)actor.State).ChatManager.SendActorMessage("Invalid Block ID, Blocktype not found.", actor); return false; } }