private void SendChunkData(IMinecraftUser user) { IChunk chunk = _worldManager.Overworld.GetRegion(0, 0).GetChunk(0, 0); chunk.GenerateHeightMap(); // Temporary _worldManager.Overworld.AddPlayer(user.Player); using var packet = new ChunkDataPacket(chunk, serializeFullChunk: true); user.Send(packet); }