public void Handle(MouseLook message)
        {
            if (message.InputState.MouseDeltaX != 0)
            {
                float changeInYaw = -(float)(message.InputState.MouseDeltaX) / _settings.CameraMouseLookDamping;
                _camera.ChangeYaw(changeInYaw);
            }

            if (message.InputState.MouseDeltaY != 0)
            {
                float changeInPitch = -(float)(message.InputState.MouseDeltaY) / _settings.CameraMouseLookDamping;
                _camera.ChangePitch(changeInPitch);
            }
        }