Esempio n. 1
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    public void Damage(float damage, Vector3 knockBackDir, float knockBack)
    {
        if (!isHurt)
        {
            isHurt = true;
            hurtVFX.BeginFlash();
            currHealth -= damage;
            ObjectPoolManager.Spawn(deathVFX, transform.position, transform.rotation);
            IAudio player = ObjectPoolManager.Spawn(audioPlayerPrefab.gameObject, transform.position, transform.rotation).GetComponent <IAudio>();
            player.SetUpAudioSource(AudioManager.instance.GetSound("BugsSplat"));
            player.PlayAtRandomPitch();
            DamageNumber dmgVFX = ObjectPoolManager.Spawn(hurtNumber, transform.position, Quaternion.identity).GetComponent <DamageNumber>();
            if (dmgVFX != false)
            {
                dmgVFX.Init();
                dmgVFX.SetTextValuesAtScale(damage, maxHealth, knockBackDir, 2f);
            }
            if (currHealth <= 0.0f)
            {
                DisableBroodDelegate();
            }

            Invoke("ResetHurt", hurtTime);
        }
    }
Esempio n. 2
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    public void BossDefeated()
    {
        foreach (BaseAttackPattern baseAttack in currentAttackCycle)
        {
            baseAttack.DisableAttack();
            baseAttack.AttackEnded -= NextAttackPattern;
            baseAttack.gameObject.SetActive(false);
        }
        hiveShield.ResetShield();
        foreach (BroodNestDelegate nest in broodDelegates)
        {
            if (nest.GetAlive())
            {
                nest.Died -= DecrementBroodDelegateCount;
            }
            nest.ResetBroodDelegate();
        }
        ObjectPoolManager.Spawn(deathVFX, transform.position, transform.rotation);
        IAudio player = ObjectPoolManager.Spawn(audioPlayerPrefab.gameObject, transform.position, transform.rotation).GetComponent <IAudio>();

        player.SetUpAudioSource(AudioManager.instance.GetSound("BugsSplat"));
        player.PlayAtRandomPitch();

        GameStateManager.instance.BeginNewGameState(GameStates.LevelClear);
        hurtVFX.EndFlash();
        anim.enabled = false;
        healthBarAnim.PlayAnim("BossHealthColapse");

        MusicManager.instance.BeginFadeOut();
        isDead = true;
        deathHandler.InitDeathState();
    }
Esempio n. 3
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    public void PlayOnHooverSFX()
    {
        IAudio audioPlayer = ObjectPoolManager.Spawn(audioPlayerPrefab, transform.position).GetComponent <IAudio>();

        audioPlayer.SetUpAudioSource(AudioManager.instance.GetSound("ButtonHoover"));
        audioPlayer.PlayAtRandomPitch();
    }
Esempio n. 4
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    public void Damage(float damage, Vector3 knockBackDir, float knockBack)
    {
        if (currentStage != BossStage.Transition)
        {
            if (!isHurt && !isDead)
            {
                hurtVFX.BeginFlash();
                ObjectPoolManager.Spawn(deathVFX, transform.position, transform.rotation);
                IAudio player = ObjectPoolManager.Spawn(audioPlayerPrefab.gameObject, transform.position, transform.rotation).GetComponent <IAudio>();
                player.SetUpAudioSource(AudioManager.instance.GetSound("BugsSplat"));
                player.PlayAtRandomPitch();
                isHurt      = true;
                currHealth -= damage;
                if (currHealth < 0f)
                {
                    currHealth = 0f;
                }
                DamageNumber dmgVFX = ObjectPoolManager.Spawn(hurtNumber, transform.position, Quaternion.identity).GetComponent <DamageNumber>();
                if (dmgVFX != false)
                {
                    dmgVFX.Init();
                    dmgVFX.SetTextValuesAtScale(damage, MaxHealth, knockBackDir, 10);
                }

                if (currHealth / MaxHealth <= currentStageTrigger)
                {
                    currHealth = MaxHealth * currentStageTrigger;
                    EnterTransition();
                }
                healthBar.UpdateValue(currHealth);
                Invoke("ResetHurt", hurtTime);
            }
        }
    }
Esempio n. 5
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    override protected void OnTriggerEnter2D(Collider2D other)
    {
        if (((1 << other.gameObject.layer) & collisionLayers) != 0)
        {
            if (!other.CompareTag("Enemy"))
            {
                IAudio audioPlayer = ObjectPoolManager.Spawn(audioPlayerPrefab, transform.position).GetComponent <IAudio>();
                audioPlayer.SetUpAudioSource(AudioManager.instance.GetSound(collisionSFX));
                audioPlayer.PlayAtRandomPitch();

                Vector2 backDir = rb.velocity.normalized * -1;
                Vector2 pos     = rb.position + backDir * 0.6f;
                ObjectPoolManager.Spawn(sparkPrefab, pos, transform.rotation);
                //SetupAndPlayBulletSound("BulletCollisionSFX");
                SpawnFragments();
                ObjectPoolManager.Recycle(gameObject);
            }
        }
        if (other.gameObject.CompareTag(targetTag) || other.gameObject.CompareTag("PhysicsObject"))
        {
            if (other.GetComponent <IHurtable>() != null)
            {
                other.GetComponent <IHurtable>().Damage(damage, rb.velocity.normalized, knockBack);
            }
            IAudio audioPlayer = ObjectPoolManager.Spawn(audioPlayerPrefab, transform.position).GetComponent <IAudio>();
            audioPlayer.SetUpAudioSource(AudioManager.instance.GetSound(collisionSFX));
            audioPlayer.PlayAtRandomPitch();

            ObjectPoolManager.Spawn(sparkPrefab, transform.position, transform.rotation);
            ObjectPoolManager.Spawn(triggerEnemyPrefab, transform.position, Quaternion.identity);

            SpawnFragments();
            ObjectPoolManager.Recycle(gameObject);
        }
    }
Esempio n. 6
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    protected void Damage(float damage, Vector2 knockBackDir, float knockBack)
    {
        if (!isHurt)
        {
            if (canBeHurt)
            {
                if (navComp.enabled)
                {
                    navComp.Stop();
                    navComp.enabled = false;
                }
                rb.AddForce(knockBackDir * knockBack, ForceMode2D.Impulse);
                ObjectPoolManager.Spawn(deathVFX, transform.position, transform.rotation);
                IAudio player = ObjectPoolManager.Spawn(audioPlayerPrefab.gameObject, transform.position, transform.rotation).GetComponent <IAudio>();
                player.SetUpAudioSource(AudioManager.instance.GetSound("BugHurt"));
                player.PlayAtRandomPitch();
                canBeHurt = false;
                isHurt    = true;
                hurtVFX.BeginFlash();
                currentHealth -= damage;
                this.knockBack = knockBack * knockBackDir;
                DamageNumber dmgVFX = ObjectPoolManager.Spawn(hurtNumber, transform.position, Quaternion.identity).GetComponent <DamageNumber>();
                if (dmgVFX != false)
                {
                    dmgVFX.Init();
                    dmgVFX.SetTextValues(damage, settings.maxHealth, knockBackDir);
                }

                if (currentHealth <= 0)
                {
                    KillEnemy();
                }
            }
        }
    }
Esempio n. 7
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 public void KillDrone()
 {
     if (gameObject.activeSelf)
     {
         IAudio audioPlayer = ObjectPoolManager.Spawn(audioPlayerPrefab, transform.position).GetComponent <IAudio>();
         audioPlayer.SetUpAudioSource(AudioManager.instance.GetSound("BugsSplat"));
         audioPlayer.PlayAtRandomPitch();
         ObjectPoolManager.Spawn(explosionVFX, transform.position, transform.rotation);
         if (owner)
         {
             owner.Dronekilled(this);
         }
         owner.Disabled -= KillDrone;
         ObjectPoolManager.Recycle(gameObject);
     }
 }
Esempio n. 8
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    public void Hatch()
    {
        IAudio audioPlayer = ObjectPoolManager.Spawn(audioPlayerPrefab, transform.position).GetComponent <IAudio>();

        audioPlayer.SetUpAudioSource(AudioManager.instance.GetSound(hatchSFX));
        audioPlayer.PlayAtRandomPitch();
        ObjectPoolManager.Spawn(hatchVFX, transform.position, Quaternion.identity);

        if (GameStateManager.instance.GetCurrentGameState() != GameStates.LevelClear)
        {
            BaseEnemy enemy = ObjectPoolManager.Spawn(enemyToSpawn, transform.position, Quaternion.identity).GetComponent <BaseEnemy>();
            enemy.SetTarget(target);
            sourceRef.BindToSpawnedEnemy(enemy);
        }

        ObjectPoolManager.Recycle(this);
    }
Esempio n. 9
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    private void FireProjectile()
    {
        GameObject bullet = ObjectPoolManager.Spawn(projectilePrefab, firePoint.position, firePoint.rotation);
        IShootable shot   = bullet.GetComponent <IShootable>();

        IAudio player = ObjectPoolManager.Spawn(audioPlayerPrefab.gameObject, transform.position, transform.rotation).GetComponent <IAudio>();

        player.SetUpAudioSource(AudioManager.instance.GetSound("SlimeFireProjectile"));
        player.PlayAtRandomPitch();
        float dmg   = Random.Range(settings.minDamage, settings.maxDamage);
        float kBack = Random.Range(settings.minKnockBack, settings.minKnockBack);

        shot.SetUpBullet(kBack, dmg);
        shot.Shoot(firePoint.up, shootForce);
        canAttack = false;
        Invoke("ResetShotTime", Random.Range(Mathf.Clamp(settings.attackRate - 1.5f, 0f, settings.attackRate), settings.attackRate + 1.5f));
    }
Esempio n. 10
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    public void SetUpBroodNest(BroodNest hiveRef)
    {
        hive       = hiveRef;
        isAlive    = true;
        currHealth = maxHealth;
        EnableBroodDelegate();
        isHurt = false;
        IAudio player = ObjectPoolManager.Spawn(audioPlayerPrefab.gameObject, transform.position, transform.rotation).GetComponent <IAudio>();

        player.SetUpAudioSource(AudioManager.instance.GetSound("BugsSplat"));
        player.PlayAtRandomPitch();
        ObjectPoolManager.Spawn(spawnVFX, transform.position, transform.rotation);
        CreateTeether();
        drones.SetUpAbilityData(droneData);
        playerTransform = GameStateManager.instance.GetPlayerTransform();
        if (!playerTransform)
        {
            playerTransform = FindObjectOfType <PlayerBehaviour>().transform;
        }
        drones.playerTransform = playerTransform;
        pheremones.SetUpAbilityData(pheremoneData);
        StartCoroutine(AttackLoop());
    }
Esempio n. 11
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    private void OnTriggerEnter2D(Collider2D other)
    {
        if (((1 << other.gameObject.layer) & collisionLayers) != 0)
        {
            IAudio audioPlayer = ObjectPoolManager.Spawn(audioPlayerPrefab, transform.position).GetComponent <IAudio>();
            audioPlayer.SetUpAudioSource(AudioManager.instance.GetSound("BugsSplat"));
            audioPlayer.PlayAtRandomPitch();

            ObjectPoolManager.Spawn(explosionVFX, transform.position, transform.rotation);
            if (owner)
            {
                owner.Dronekilled(this);
            }
            ObjectPoolManager.Recycle(gameObject);
        }
        if (other.gameObject.CompareTag("Player"))
        {
            if (other.GetComponent <IHurtable>() != null)
            {
                other.GetComponent <IHurtable>().Damage(damage, rb.velocity.normalized, knockBack);
            }
            IAudio audioPlayer = ObjectPoolManager.Spawn(audioPlayerPrefab, transform.position).GetComponent <IAudio>();
            audioPlayer.SetUpAudioSource(AudioManager.instance.GetSound("BugsSplat"));
            audioPlayer.PlayAtRandomPitch();
            ObjectPoolManager.Spawn(explosionVFX, transform.position, transform.rotation);
            if (owner)
            {
                owner.Dronekilled(this);
            }
            ObjectPoolManager.Recycle(gameObject);
        }
        if (other.gameObject.CompareTag("Swarm"))
        {
            Vector2 dir = other.transform.position - transform.position;
            other.GetComponent <Rigidbody2D>().AddForce(dir.normalized * 2.0f, ForceMode2D.Impulse);
        }
    }
Esempio n. 12
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    virtual protected void KillEnemy()
    {
        ObjectPoolManager.Spawn(deathVFX, transform.position, transform.rotation);
        IAudio player = ObjectPoolManager.Spawn(audioPlayerPrefab.gameObject, transform.position, transform.rotation).GetComponent <IAudio>();

        player.SetUpAudioSource(AudioManager.instance.GetSound("BugsSplat"));
        player.PlayAtRandomPitch();
        InitStateManager.instance.OnStateChange     -= EvaluateNewState;
        GameStateManager.instance.OnGameStateChange -= EvaluateGameState;
        if (GameIntensityManager.instance != false)
        {
            GameIntensityManager.instance.DecrementNumberOfCrawlers();
        }

        if (navComp.enabled)
        {
            navComp.Stop();
            navComp.enabled = false;
        }
        aSource.Stop();

        Killed?.Invoke(this);
        ObjectPoolManager.Recycle(gameObject);
    }