/// <summary>
        /// Plays the audio file chosen by user
        /// </summary>
        /// <param name="tracks">the list containing the audio file (e. g. playlist or library)</param>
        public async void SetAudio(IAudio audio, ObservableList <IAudio> tracks)
        {
            imageInside.Source = new BitmapImage(new Uri("pack://application:,,,/Icons/Pause.png"));
            Player.MediaPlayer.SetMedia(new Uri(audio.FilePath));
            _tracks            = tracks;
            _currentAudio      = audio;
            TrackBar.IsEnabled = true;
            _currentAudio.GetData();
            Player.MediaPlayer.Play();
            SetFavsState();
            StartTimers();
            SettingMaximum();
            try
            {
                var TrackData = await audio.GetTrackTaskAsync();

                if (TrackData != null)
                {
                    geniusInfoAvailable   = true;
                    infoBoxArtist.Text    = TrackData.Artist.Name;
                    infoBoxTrackName.Text = TrackData.Title;
                    Thumbnail.Source      = await _currentAudio.GetImageTaskAsync(TrackData.AlbumCoverThumbnailUrl);

                    MainPage.GetInstance().Update(_currentAudio);
                }
                else
                {
                    geniusInfoAvailable = false;
                    if (_tracks == Library.Files)
                    {
                        MainFrame.Content = MusicLibrary.GetInstance();
                    }
                    else
                    {
                        MainFrame.Content = PlaylistPage.GetInstance();
                    }

                    infoBoxArtist.Text    = _currentAudio.Artist;
                    infoBoxTrackName.Text = _currentAudio.Track;
                    Thumbnail.Source      = new BitmapImage(new Uri("pack://application:,,,/Icons/music-record-small.png"));
                }
            }
            catch (Exception) {
                return;
            }
        }