public bool IsCompatible(IAIBehaviour AIBehaviour, bool secondCall)
 {
     if (AIBehaviour is PatrolAroundClosestLestInterruptedAndSwitchBehaviour || AIBehaviour is HourlyPatrolAroundSpawnBehaviour)
     {
         return(false);
     }
     return(secondCall? true : AIBehaviour.IsCompatible(this, true));
 }
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 public bool IsCompatible(IAIBehaviour AIBehaviour, bool secondCall)
 {
     if (AIBehaviour is AttackClosestIfIdleForADayBehaviour)
     {
         return(false);
     }
     return(secondCall ? true : AIBehaviour.IsCompatible(this, true));
 }