public void CharacterDeath()
 {
     MyCollider.enabled = false;
     MobAnimator.SetTrigger("Death");
     PanelController.Death();
     Dropper.Death();
     currentAI.Death();
     PlayerStat.Instance.GainExperience(Stat.CurrentData.Experience);
     PlayerQuest.Instance.KilledMonster(MonsterCode);
     Invoke("ExecuteDeathFunction", DeathAnimLength);
 }