public bool IsCompatible(IAIBehaviour AIBehaviour, bool secondCall) { if (AIBehaviour is PatrolAroundClosestLestInterruptedAndSwitchBehaviour || AIBehaviour is HourlyPatrolAroundSpawnBehaviour) { return(false); } return(secondCall? true : AIBehaviour.IsCompatible(this, true)); }
public bool IsCompatible(IAIBehaviour AIBehaviour, bool secondCall) { if (AIBehaviour is AttackClosestIfIdleForADayBehaviour) { return(false); } return(secondCall ? true : AIBehaviour.IsCompatible(this, true)); }