private void Start() { move = GetComponent <PlayerMove>(); anim = GetComponentInChildren <Animator>(); GunShotSFX = GameObject.Find("ShotSFX").transform.GetComponent <AudioSource>(); ReloadSFX = GameObject.Find("ReloadSFX").transform.GetComponent <AudioSource>(); playerSprite = GetComponentInChildren <SpriteRenderer>(); ReloadBar_value = ReloadBar.transform.GetComponent <Slider>(); HpStat = GetComponent <Hp_con>(); originSpeed = move.speed; }
private void Start() { hp = GameObject.FindGameObjectWithTag("Player").transform.GetComponent <Hp_con>(); healSFX = GameObject.Find("HealSFX").GetComponent <AudioSource>(); }