public IPlayerGameObject[] GeneratePlayerGameObjects(int playerCount) { _currentSpawnPosition = initialSpawnPosition.position; if (playerCount % 2 != 0) { throw new ArgumentException($"Player count must be even but is {playerCount}"); } var playerObjects = new IPlayerGameObject[playerCount]; for (int i = 0; i < playerCount; i += 2) { var playerOne = InstantiatePlayer(i); var playerTwo = InstantiatePlayer(i + 1); OffsetAndRotatePlayer(playerOne.Transform, -playersDistance, Rotation); OffsetAndRotatePlayer(playerTwo.Transform, playersDistance); playerObjects[i] = playerOne; playerObjects[i + 1] = playerTwo; _currentSpawnPosition -= playerOne.Transform.right * spawnPositionOffset; } return(playerObjects); }
private void SetHealthAnimationParam(IPlayerGameObject player, int health) { player.PlayerAnimator.SetInteger(_animHealthHash, health); }