Esempio n. 1
0
    public static HeroCostume PhotonDataToHeroCostume2(PhotonPlayer player)
    {
        HeroCostume costume = new HeroCostume();
        SEX         sex     = IntToSex((int)player.customProperties[PhotonPlayerProperty.sex]);

        costume = new HeroCostume
        {
            sex              = sex,
            costumeId        = (int)player.customProperties[PhotonPlayerProperty.costumeId],
            id               = (int)player.customProperties[PhotonPlayerProperty.heroCostumeId],
            cape             = (bool)player.customProperties[PhotonPlayerProperty.cape],
            hairInfo         = (sex != SEX.MALE) ? CostumeHair.hairsF[(int)player.customProperties[PhotonPlayerProperty.hairInfo]] : CostumeHair.hairsM[(int)player.customProperties[PhotonPlayerProperty.hairInfo]],
            eye_texture_id   = (int)player.customProperties[PhotonPlayerProperty.eye_texture_id],
            beard_texture_id = (int)player.customProperties[PhotonPlayerProperty.beard_texture_id],
            glass_texture_id = (int)player.customProperties[PhotonPlayerProperty.glass_texture_id],
            skin_color       = (int)player.customProperties[PhotonPlayerProperty.skin_color],
            hair_color       = new Color((float)player.customProperties[PhotonPlayerProperty.hair_color1], (float)player.customProperties[PhotonPlayerProperty.hair_color2], (float)player.customProperties[PhotonPlayerProperty.hair_color3]),
            division         = IntToDivision((int)player.customProperties[PhotonPlayerProperty.division]),
            stat             = new HeroStat()
        };
        costume.stat.SPD     = (int)player.customProperties[PhotonPlayerProperty.statSPD];
        costume.stat.GAS     = (int)player.customProperties[PhotonPlayerProperty.statGAS];
        costume.stat.BLA     = (int)player.customProperties[PhotonPlayerProperty.statBLA];
        costume.stat.ACL     = (int)player.customProperties[PhotonPlayerProperty.statACL];
        costume.stat.skillId = (string)player.customProperties[PhotonPlayerProperty.statSKILL];
        if ((costume.costumeId == 0x19) && (costume.sex == SEX.FEMALE))
        {
            costume.costumeId = 0x1a;
        }
        costume.setBodyByCostumeId(-1);
        costume.setMesh2();
        costume.setTexture();
        return(costume);
    }
Esempio n. 2
0
    public static HeroCostume LocalDataToHeroCostume(string slot)
    {
        slot = slot.ToUpper();
        if (!PlayerPrefs.HasKey(slot + PhotonPlayerProperty.sex))
        {
            return(HeroCostume.costume[0]);
        }
        HeroCostume costume = new HeroCostume();

        costume = new HeroCostume
        {
            sex       = IntToSex(PlayerPrefs.GetInt(slot + PhotonPlayerProperty.sex)),
            id        = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.heroCostumeId),
            costumeId = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.costumeId),
            cape      = (PlayerPrefs.GetInt(slot + PhotonPlayerProperty.cape) != 1) ? false : true
        };
        costume.hairInfo         = (costume.sex != SEX.MALE) ? CostumeHair.hairsF[PlayerPrefs.GetInt(slot + PhotonPlayerProperty.hairInfo)] : CostumeHair.hairsM[PlayerPrefs.GetInt(slot + PhotonPlayerProperty.hairInfo)];
        costume.eye_texture_id   = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.eye_texture_id);
        costume.beard_texture_id = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.beard_texture_id);
        costume.glass_texture_id = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.glass_texture_id);
        costume.skin_color       = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.skin_color);
        costume.hair_color       = new Color(PlayerPrefs.GetFloat(slot + PhotonPlayerProperty.hair_color1), PlayerPrefs.GetFloat(slot + PhotonPlayerProperty.hair_color2), PlayerPrefs.GetFloat(slot + PhotonPlayerProperty.hair_color3));
        costume.division         = IntToDivision(PlayerPrefs.GetInt(slot + PhotonPlayerProperty.division));
        costume.stat             = new HeroStat();
        costume.stat.SPD         = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.statSPD);
        costume.stat.GAS         = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.statGAS);
        costume.stat.BLA         = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.statBLA);
        costume.stat.ACL         = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.statACL);
        costume.stat.skillId     = PlayerPrefs.GetString(slot + PhotonPlayerProperty.statSKILL);
        costume.setBodyByCostumeId(-1);
        costume.setMesh2();
        costume.setTexture();
        return(costume);
    }
Esempio n. 3
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        public static HeroCostume PhotonDataToHeroCostume(Player player)
        {
            var costume = new HeroCostume
            {
                sex       = player.Properties.Sex,
                costumeId = player.Properties.CostumeID,
                id        = player.Properties.HeroCostumeID,
                cape      = player.Properties.HasCape,
                hairInfo  = player.Properties.Sex != Sex.Male
                    ? CostumeHair.FemaleHairs[player.Properties.HairInfo]
                    : CostumeHair.MaleHairs[player.Properties.HairInfo],
                eye_texture_id   = player.Properties.EyeTextureID,
                beard_texture_id = player.Properties.BeardTextureID,
                glass_texture_id = player.Properties.GlassTextureID,
                skin_color       = player.Properties.SkinColor,
                hair_color       = player.Properties.HairColor,
                division         = player.Properties.Division,
                stat             = player.Properties.HeroStat
            };

            if (costume.costumeId == 25 && costume.sex == Sex.Female)
            {
                costume.costumeId = 26;
            }
            costume.setBodyByCostumeId(-1);
            costume.setMesh2();
            costume.setTexture();
            return(costume);
        }
Esempio n. 4
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    public static HeroCostume PhotonDataToHeroCostume2(PhotonPlayer player)
    {
        HeroCostume costume = new HeroCostume();
        SEX         sex     = IntToSex(player.sex);

        costume = new HeroCostume
        {
            sex              = sex,
            costumeId        = player.costumeId,
            id               = player.heroCostumeId,
            cape             = player.cape,
            hairInfo         = (sex != SEX.MALE) ? CostumeHair.hairsF[player.hairInfo] : CostumeHair.hairsM[player.hairInfo],
            eye_texture_id   = player.eye_texture_id,
            beard_texture_id = player.beard_texture_id,
            glass_texture_id = player.glass_texture_id,
            skin_color       = player.skin_color,
            hair_color       = new Color(player.hair_color1, player.hair_color2, player.hair_color3),
            division         = IntToDivision(player.division),
            stat             = new HeroStat()
        };
        costume.stat.SPD     = player.statSPD;
        costume.stat.GAS     = player.statGAS;
        costume.stat.BLA     = player.statBLA;
        costume.stat.ACL     = player.statACL;
        costume.stat.skillId = player.statSKILL;
        if ((costume.costumeId == 0x19) && (costume.sex == SEX.FEMALE))
        {
            costume.costumeId = 0x1a;
        }
        costume.setBodyByCostumeId(-1);
        costume.setMesh2();
        costume.setTexture();
        return(costume);
    }
Esempio n. 5
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        public static HeroCostume LocalDataToHeroCostume(string slot)
        {
            slot = slot.ToUpper();
            if (!PlayerPrefs.HasKey(slot + PlayerProperty.Sex))
            {
                return(HeroCostume.costume[0]);
            }
            HeroCostume costume = new HeroCostume();

            costume = new HeroCostume {
                sex              = (Sex)PlayerPrefs.GetInt(slot + PlayerProperty.Sex),
                id               = PlayerPrefs.GetInt(slot + PlayerProperty.HeroCostumeID),
                costumeId        = PlayerPrefs.GetInt(slot + PlayerProperty.CostumeID),
                cape             = PlayerPrefs.GetInt(slot + PlayerProperty.HasCape) == 1,
                hairInfo         = costume.sex != Sex.Male ? CostumeHair.FemaleHairs[PlayerPrefs.GetInt(slot + PlayerProperty.HairInfo)] : CostumeHair.MaleHairs[PlayerPrefs.GetInt(slot + PlayerProperty.HairInfo)],
                eye_texture_id   = PlayerPrefs.GetInt(slot + PlayerProperty.EyeTextureID),
                beard_texture_id = PlayerPrefs.GetInt(slot + PlayerProperty.BeardTextureId),
                glass_texture_id = PlayerPrefs.GetInt(slot + PlayerProperty.GlassTextureID),
                skin_color       = PlayerPrefs.GetInt(slot + PlayerProperty.SkinColor),
                hair_color       = new Color(PlayerPrefs.GetFloat(slot + PlayerProperty.HairColorR), PlayerPrefs.GetFloat(slot + PlayerProperty.HairColorG), PlayerPrefs.GetFloat(slot + PlayerProperty.HairColorB)),
                division         = (Division)PlayerPrefs.GetInt(slot + PlayerProperty.Division),
                stat             = new HeroStat()
            };
            costume.stat.Speed        = PlayerPrefs.GetInt(slot + PlayerProperty.Speed);
            costume.stat.Gas          = PlayerPrefs.GetInt(slot + PlayerProperty.Gas);
            costume.stat.Blade        = PlayerPrefs.GetInt(slot + PlayerProperty.Blade);
            costume.stat.Acceleration = PlayerPrefs.GetInt(slot + PlayerProperty.Acceleration);
            costume.stat.SkillName    = PlayerPrefs.GetString(slot + PlayerProperty.Skill);
            costume.setBodyByCostumeId();
            costume.setMesh2();
            costume.setTexture();
            return(costume);
        }