Esempio n. 1
0
    public static HeroCostume FromPhotonData(PhotonPlayer player)
    {
        Sex sex = (Sex)(int)player.customProperties[PhotonPlayerProperty.Sex];

        HeroCostume heroCostume = new HeroCostume();

        heroCostume.sex              = sex;
        heroCostume.costumeId        = (int)player.customProperties[PhotonPlayerProperty.CostumeId];
        heroCostume.id               = (int)player.customProperties[PhotonPlayerProperty.HeroCostumeId];
        heroCostume.cape             = (bool)player.customProperties[PhotonPlayerProperty.Cape];
        heroCostume.hairInfo         = ((sex != Sex.MALE) ? CostumeHair.hairsF[(int)player.customProperties[PhotonPlayerProperty.HairInfo]] : CostumeHair.hairsM[(int)player.customProperties[PhotonPlayerProperty.HairInfo]]);
        heroCostume.eye_texture_id   = (int)player.customProperties[PhotonPlayerProperty.EyeTextureId];
        heroCostume.beard_texture_id = (int)player.customProperties[PhotonPlayerProperty.BeardTextureId];
        heroCostume.glass_texture_id = (int)player.customProperties[PhotonPlayerProperty.GlassTextureId];
        heroCostume.skin_color       = (int)player.customProperties[PhotonPlayerProperty.SkinColor];
        heroCostume.hair_color       = new Color((float)player.customProperties[PhotonPlayerProperty.HairColor1], (float)player.customProperties[PhotonPlayerProperty.HairColor2], (float)player.customProperties[PhotonPlayerProperty.HairColor3]);
        heroCostume.division         = (Division)(int)player.customProperties[PhotonPlayerProperty.Division];
        heroCostume.stat             = new HeroStat();
        heroCostume.stat.SPD         = (int)player.customProperties[PhotonPlayerProperty.StatSpd];
        heroCostume.stat.GAS         = (int)player.customProperties[PhotonPlayerProperty.StatGas];
        heroCostume.stat.BLA         = (int)player.customProperties[PhotonPlayerProperty.StatBla];
        heroCostume.stat.ACL         = (int)player.customProperties[PhotonPlayerProperty.StatAcl];
        heroCostume.stat.skillId     = (string)player.customProperties[PhotonPlayerProperty.StatSkill];
        heroCostume.setBodyByCostumeId();
        heroCostume.SetMesh();
        heroCostume.setTexture();
        return(heroCostume);
    }
Esempio n. 2
0
    public static HeroCostume FromLocalData(string slot)
    {
        slot = slot.ToUpper();
        if (!PlayerPrefs.HasKey(slot + PhotonPlayerProperty.Sex))
        {
            return(HeroCostume.Costumes[0]);
        }
        // Costume Info
        HeroCostume costume = new HeroCostume();

        costume.sex              = (Sex)PlayerPrefs.GetInt(slot + PhotonPlayerProperty.Sex);
        costume.id               = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.HeroCostumeId);
        costume.costumeId        = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.CostumeId);
        costume.cape             = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.Cape) == 1;
        costume.hairInfo         = ((costume.sex != Sex.MALE) ? CostumeHair.hairsF[PlayerPrefs.GetInt(slot + PhotonPlayerProperty.HairInfo)] : CostumeHair.hairsM[PlayerPrefs.GetInt(slot + PhotonPlayerProperty.HairInfo)]);
        costume.eye_texture_id   = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.EyeTextureId);
        costume.beard_texture_id = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.BeardTextureId);
        costume.glass_texture_id = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.GlassTextureId);
        costume.skin_color       = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.SkinColor);
        costume.hair_color       = new Color(PlayerPrefs.GetFloat(slot + PhotonPlayerProperty.HairColor1), PlayerPrefs.GetFloat(slot + PhotonPlayerProperty.HairColor2), PlayerPrefs.GetFloat(slot + PhotonPlayerProperty.HairColor3));
        costume.division         = (Division)PlayerPrefs.GetInt(slot + PhotonPlayerProperty.Division);

        // Stats
        costume.stat         = new HeroStat();
        costume.stat.SPD     = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.StatSpd);
        costume.stat.GAS     = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.StatGas);
        costume.stat.BLA     = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.StatBla);
        costume.stat.ACL     = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.StatAcl);
        costume.stat.skillId = PlayerPrefs.GetString(slot + PhotonPlayerProperty.StatSkill);
        costume.setBodyByCostumeId();
        costume.SetMesh();
        costume.setTexture();
        return(costume);
    }