public void UpdtadeUI() { expBar.value = (float)selectedCharacter.experience / selectedCharacter.experienceToNextLevel; levelText.text = "Level: " + (selectedCharacter.level + 1); expPonts.text = "Skill points available: " + selectedCharacter.experiencePoints; ingredientes.text = "" + PlayerClass.ingredients; ingredientesUpgrade.text = "" + PlayerClass.ingredients; HelpfulFunctions.SaveStatus(selectedCharacter); }
public void Save() { HelpfulFunctions.SaveStatus(player); }