public Leaves() { Health = 5; MinDamageToHit = 1; Texture = Battle.leaves; Body = new System.Windows.Shapes.Rectangle { Width = standartSize, Height = standartSize, Fill = HelpfulFunctions.BitmapToBrush(Texture) }; Panel.SetZIndex(Body, 10); }
public Bomb() { Health = 1; Texture = Battle.bomb; Body = new System.Windows.Shapes.Rectangle { Width = standartSize, Height = standartSize, Fill = HelpfulFunctions.BitmapToBrush(Texture) }; Panel.SetZIndex(Body, 50); timer = new DispatcherTimer { Interval = new TimeSpan(0, 0, 0, 0, 10) }; Iterator = 0; }
public Gabaijito() { Speed = 2; Health = 20; Buffs = new ushort[maxNumberOfBuffs]; for (int i = 0; i < maxNumberOfBuffs; ++i) { Buffs[i] = 0; } Texture = Battle.mob; Body = new System.Windows.Shapes.Rectangle { Width = standartSize, Height = standartSize, Fill = HelpfulFunctions.BitmapToBrush(Texture) }; Panel.SetZIndex(Body, 40); }