Example #1
0
 public void UpdtadeUI()
 {
     expBar.value             = (float)selectedCharacter.experience / selectedCharacter.experienceToNextLevel;
     levelText.text           = "Level: " + (selectedCharacter.level + 1);
     expPonts.text            = "Skill points available:  " + selectedCharacter.experiencePoints;
     ingredientes.text        = "" + PlayerClass.ingredients;
     ingredientesUpgrade.text = "" + PlayerClass.ingredients;
     HelpfulFunctions.SaveStatus(selectedCharacter);
 }
Example #2
0
 public void Save()
 {
     HelpfulFunctions.SaveStatus(player);
 }