// Use this for initialization IEnumerator Start() { _StringManager.Init(); _HelpPanel.Init(); #if UNITY_IPHONE _GoogleLogo.SetActive(false); #endif yield return(new WaitForEndOfFrame()); _Step = STEP.SPLASH; StartCoroutine(IntroProcess()); }
// Use this for initialization IEnumerator Start() { _StringManager.Init(); _HelpPanel.Init(); #if UNITY_IPHONE _GoogleLogo.SetActive(false); #endif yield return(new WaitForEndOfFrame()); _Step = STEP.SPLASH; StartCoroutine(IntroProcess()); }