protected override void HandleClick() { HelpPanel.gameObject.SetActive(true); HelpPanel.ShowHelp(HelpScreen.HelpScreens[HelpScreenID]); }
public void ShowHelp() { HelpPanel.gameObject.SetActive(true); // I should not have to do this? HelpPanel.ShowHelp(HelpScreen.HelpScreens[helpStage]); helpStage++; }