private void initEnemy()
    {
        healthHandler.setHealth(enemy.health);
        healthHandler.onDead = () => {
            EventBus <EnemyDeadEvent> .getInstance().publish(new EnemyDeadEvent(enemy));

            Destroy(this.gameObject);
        };
    }
 private void initAirplane()
 {
     GetComponent <AirplaneMovment>().setSpeedValues(airplaneAttributes.speed, airplaneAttributes.minSpeed, airplaneAttributes.maxSpeed);
     GetComponent <AirplaneAttack>().setDamage(airplaneAttributes.basicDamage, airplaneAttributes.specialDamage);
     GetComponent <AirplaneScore>().setData(gameState.score, gameState.coins);
     healthHandler.setHealth(airplaneAttributes.maxHealth, gameState.health);
     healthHandler.onDead = () => {
         isDead = true;
         airplaneDead();
     };
 }