Esempio n. 1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        ProjectileBehaviour projectile = collision.gameObject.GetComponent <ProjectileBehaviour>();

        if (projectile != null)
        {
            hits -= 1;
            OnHitEvent?.Invoke(this);
        }

        if (hits == 0)
        {
            hits = maxHits;
            OnDeathEvent?.Invoke(this);
        }
    }
Esempio n. 2
0
 /// <summary>
 /// When player's health goes below zero, HealthHandler event is triggered
 /// </summary>
 /// <param name="e">Event arguments</param>
 private void OnPlayerHealthBelowZero(PlayerHealthBelowZeroEventArgs e)
 {
     HealthHandler?.Invoke(this, e);
 }