void OnTriggerEnter(Collider other) { if (hasAuthority) { if (other.gameObject != LobbyManager.lmSingleton.client.connection.playerControllers[0].gameObject) { HealthHandler hh = other.gameObject.GetComponent <HealthHandler>(); if (hh != null) { hh.CmdDamage(damage); } } NetworkServer.Destroy(gameObject); } }