private void SetInitialArrangementStatus(TurnEV currentTurn)
 {
     if (currentTurn.InitialArrangement.IsInitialArrangementInEffect &&
         handService.AreHandsEmpty(entitiesDB))
     {
         entitiesDB.ExecuteOnEntity(
             currentTurn.ID,
             (ref TurnEV turnToChange) => { turnToChange.InitialArrangement.IsInitialArrangementInEffect = false; });
     }
 }