public MainScreen(int screenWidth, int screenHeight, GameCredit gameCredit) { List <Card> emptyCards = GetEmptyCards(); ScreenWidth = screenWidth; ScreenHeight = screenHeight; _gameCredit = gameCredit; _cardsControl = new CardsControl(emptyCards); _stopControl = new StopControl(emptyCards); _messageControl = new MessageControl(ScreenWidth); _controls = new List <IControl> { new BoardControl(_gameCredit), new CreditControl(ScreenWidth, ScreenHeight, _gameCredit), new ChipControl(ScreenWidth, ScreenHeight, _gameCredit), _cardsControl, _messageControl, _stopControl }; _handService = new HandService(); InitScreen(); }
public void CheckHand_WhenRoyalFlush() { // Arrange var cards = new List <Card> { new Card(10, new Suite(1)), new Card(12, new Suite(1)), new Card(13, new Suite(1)), new Card(14, new Suite(1)), new Card(11, new Suite(1)), }; var winService = new HandService(); // Act var result = winService.CheckHand(cards); // Assert Assert.IsInstanceOfType(result.Result, typeof(RoyalFlush), "Result should be RoyalFlush."); Assert.IsTrue(cards.TrueForAll(p => p.Stop), "All cards should be stopped"); }
public void CheckHand_WhenFiveOfKinds_AndJollyInTheBeginning() { // Arrange var cards = new List <Card> { new Card(15, new Suite(0)), new Card(2, new Suite(0)), new Card(2, new Suite(0)), new Card(2, new Suite(0)), new Card(2, new Suite(0)), }; var winService = new HandService(); // Act var result = winService.CheckHand(cards); // Assert Assert.IsInstanceOfType(result.Result, typeof(FiveOfKind), "Result should be FiveOfKind."); Assert.IsTrue(cards.TrueForAll(p => p.Stop), "All cards should be stopped"); }
public void CheckHand_Street_NotOrdered() { // Arrange var cards = new List <Card> { new Card(3, new Suite(2)), new Card(2, new Suite(1)), new Card(5, new Suite(1)), new Card(4, new Suite(1)), new Card(6, new Suite(1)), }; var winService = new HandService(); // Act var result = winService.CheckHand(cards); // Assert Assert.IsInstanceOfType(result.Result, typeof(Street), "Result should be Street."); Assert.IsTrue(cards.TrueForAll(p => p.Stop), "All cards should be stopped"); }
public void CheckHand_FullHouse_ThreePlusTwo() { // Arrange var cards = new List <Card> { new Card(3, new Suite(1)), new Card(3, new Suite(2)), new Card(3, new Suite(3)), new Card(5, new Suite(1)), new Card(5, new Suite(1)), }; var winService = new HandService(); // Act var result = winService.CheckHand(cards); // Assert Assert.IsInstanceOfType(result.Result, typeof(FullHouse), "Result should be FullHouse."); Assert.IsTrue(cards.TrueForAll(p => p.Stop), "All cards should be stopped"); }
public void CheckHand_StreetFlush_WithAceAsLowerCard_ThenStreetFlush() { // Arrange var cards = new List <Card> { new Card(11, new Suite(1)), new Card(2, new Suite(1)), new Card(3, new Suite(1)), new Card(4, new Suite(1)), new Card(5, new Suite(1)), }; var winService = new HandService(); // Act var result = winService.CheckHand(cards); // Assert Assert.IsInstanceOfType(result.Result, typeof(StreetFlush), "Result should be StreetFlush."); Assert.IsTrue(cards.TrueForAll(p => p.Stop), "All cards should be stopped"); }
public void CheckHand_HighPair_RandomSet() { // Arrange var cards = new List <Card> { new Card(10, new Suite(1)), new Card(8, new Suite(2)), new Card(9, new Suite(3)), new Card(13, new Suite(1)), new Card(10, new Suite(1)), }; var winService = new HandService(); // Act var result = winService.CheckHand(cards); // Assert Assert.IsInstanceOfType(result.Result, typeof(HighPair), "Result should be HighPair."); Assert.IsTrue(cards[0].Stop, "Card should be stopped"); Assert.IsTrue(cards[4].Stop, "Card should be stopped"); }
public void CheckHand_ThreeOfKind_RandomThree() { // Arrange var cards = new List <Card> { new Card(4, new Suite(1)), new Card(3, new Suite(2)), new Card(4, new Suite(3)), new Card(2, new Suite(1)), new Card(4, new Suite(1)), }; var winService = new HandService(); // Act var result = winService.CheckHand(cards); // Assert Assert.IsInstanceOfType(result.Result, typeof(ThreeOfKind), "Result should be ThreeOfKind."); Assert.IsTrue(cards[0].Stop, "Card should be stopped"); Assert.IsTrue(cards[2].Stop, "Card should be stopped"); Assert.IsTrue(cards[4].Stop, "Card should be stopped"); }
public void CheckHand_TwoPairs_ThirdSet() { // Arrange var cards = new List <Card> { new Card(3, new Suite(1)), new Card(4, new Suite(2)), new Card(4, new Suite(3)), new Card(5, new Suite(1)), new Card(5, new Suite(1)), }; var winService = new HandService(); // Act var result = winService.CheckHand(cards); // Assert Assert.IsInstanceOfType(result.Result, typeof(TwoPairs), "Result should be TwoPairs."); Assert.IsTrue(cards[1].Stop, "Card should be stopped"); Assert.IsTrue(cards[2].Stop, "Card should be stopped"); Assert.IsTrue(cards[3].Stop, "Card should be stopped"); Assert.IsTrue(cards[4].Stop, "Card should be stopped"); }
public void CheckHand_Poker_MiddleFour() { // Arrange var cards = new List <Card> { new Card(3, new Suite(1)), new Card(3, new Suite(2)), new Card(5, new Suite(3)), new Card(3, new Suite(1)), new Card(3, new Suite(1)), }; var winService = new HandService(); // Act var result = winService.CheckHand(cards); // Assert Assert.IsInstanceOfType(result.Result, typeof(Poker), "Result should be Poker."); Assert.IsTrue(cards[0].Stop, "Card should be stopped"); Assert.IsTrue(cards[1].Stop, "Card should be stopped"); Assert.IsTrue(cards[3].Stop, "Card should be stopped"); Assert.IsTrue(cards[4].Stop, "Card should be stopped"); }
public SensorController() { _serviceHandThree = new HandService("card3"); }
public SensorController() { _serviceHandOne = new HandService("card1"); _serviceHandTwo = new HandService("card2"); }