private void SetInitialArrangementStatus(TurnEV currentTurn) { if (currentTurn.InitialArrangement.IsInitialArrangementInEffect && handService.AreHandsEmpty(entitiesDB)) { entitiesDB.ExecuteOnEntity( currentTurn.ID, (ref TurnEV turnToChange) => { turnToChange.InitialArrangement.IsInitialArrangementInEffect = false; }); } }