public override void GenerateLoot() { if (Core.UOAI || Core.UOAR) { PackMagicEquipment(1, 3, 0.80, 0.80); PackMagicEquipment(1, 3, 0.10, 0.10); PackGold(600, 700); GenieBottle lamp = new GenieBottle(true); AddItem(lamp); // Category 3 MID PackMagicItem(1, 2, 0.10); PackMagicItem(1, 2, 0.05); } else { if (Core.UOSP || Core.UOMO) { if (Spawning) { PackGold(0); } else { } } else { } } }
public override void GenerateLoot() { PackMagicEquipment(1, 3, 0.80, 0.80); PackMagicEquipment(1, 3, 0.10, 0.10); PackGold(600, 700); GenieBottle lamp = new GenieBottle(true); AddItem(lamp); // Category 3 MID PackMagicItem(1, 2, 0.10); PackMagicItem(1, 2, 0.05); }